That was until one fateful day, when it unexpectedly reactivated. Overgrown with vines and roots and nested upon by small animals, the robot sat inert, seemingly unaware of the passing of time. It lay dormant, exposed to the elements and rusting while nature slowly reclaimed it. ![]() One unique Bastion unit, severely damaged in the final battles of the war, was left forgotten for over a decade. To this day, Bastion units still symbolize the horrors of the conflict. Following the resolution of the crisis, nearly all of them were destroyed or disassembled. But during the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics' rebel army. Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. Watch us play Orisa as we try to get to grips with what she can do.Once a frontline combatant in the devastating Omnic Crisis, this curious Bastion unit now explores the world, fascinated by nature but wary of a fearful humanity. It's a tank-class hero that looks a bit like a robotic centaur. Overwatch yesterday welcomed a new hero, Orisa, into the mix. We cannot just magically make Bastion get picked more so the stats look pretty and not make changes to make him more viable at the same time."įood for thought, and nice to see the leader of a game as popular as Overwatch talking relatively openly with the community. The result is, people need to adjust to playing against Symmetra and Bastion more. "We make changes to make those heroes more viable which means they will get played more. There is outrage if a hero does not get played a lot (like with Bastion or Symmetra). He added: "Balance changes can be very difficult to make when emotions run so high in the community. people only play XYZ heroes) the game is less fun, so we need to watch for trends and adjust as need." I totally agree that when the meta is too defined (ie. "The more the community pushes us to eliminate maps or modes, the more the hero meta will stagnate. That's why Blizzard has multiple maps and modes, to mix strategies up. It might be and I would love to be wrong about that." "I'm not sure this is entirely realistic," he said, "nor do I think the game is necessarily better if this is the case. He also questioned whether each hero should be picked the same amount. "So often the perception of what the meta is does not match what the actual meta is," he said. Is it statistically which heroes are played most, or which heroes the Overwatch pros play most? Kaplan remembers when people were trashing Mercy's usefulness at the top end but actually she was the fifth most played Overwatch hero overall in Competitive Play. because change is bad."Ĭonsider who says what a meta is. Back when I was working on World of Warcraft, I used to say that if we mailed 500 gold to every player, the community would find some way to be upset about it. "One of the things I've learned about online communities is that change - any change - can cause a lot of anxiety. "I've been playing online games since they existed and now working on them for almost 15 years," said Kaplan. Kaplan then talked a bit more broadly about emotions running high in online communities when changes are made and metas - trends based around who are the strong characters at any one time - are inevitably altered. There are fors and againsts, he said, but ultimately, "I don't think he's perfect yet." So Blizzard has made some changes to Bastion on the PTR, reducing Ironclad protection from 35 per cent to 20. But I was able to kill Tracer in Recon mode almost through attrition. I relied heavily on my self-heal and the Tracer could not finish me off. The Tracer player was clearly a better player than I am - a very skilled individual. "In particular, in one match I was playing Bastion and the enemy Tracer was trying to hunt me down. My perception is that he is a little too powerful right now. "Over the past few nights I've played with, as and against Bastion. ![]() "I want to share my personal opinion on Bastion (which is dangerous because I know I am a spokesperson for the game)," he wrote on the Overwatch forum. So it's weird - and mightily refreshing - to see game director Jeff Kaplan hold his hands up days later and admit Bastion feels "too powerful right now". These Bastion changes were tested by players on the Public Test Realm, which means Blizzard must have been confident before going live. But now people are having a hard time killing Bastion at all. The robot was supposed to become less of a glass cannon, losing some ranged accuracy and therefore damage in exchange for manoeuvrability and survivability. Overwatch public enemy number one, Bastion, was changed on Tuesday this week.
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